3D Design

Bringing dimension, depth, and direction to visual storytelling.

[ Creative Dimensionality ]

The Depth Advantage

Where form meets function—and imagination becomes real.

I lead 3D design projects from concept to final render, while staying hands-on with modeling, texturing, lighting, and scene development.

MODEL

Shape the form

From scratch builds to optimized assets—I sculpt and model with precision and intent.

TEXTURE

Add surface story

UV layout, surface detail, and texture painting that gives objects life and believability.

LIGHTING

Set the mood

I design and direct lighting for mood, realism, and animation-ready results.

The 3D projects I lead are built on craft, vision, and technical clarity.

Modeling

The foundation of form. I build clean, efficient, and purposeful geometry, ensuring every model is perfectly sculpted for its final application—from a high-poly cinematic asset to a low-poly real-time model.

Texturing

The story every surface tells. Using advanced PBR workflows, I create rich, photorealistic materials that give objects character, history, and a tangible sense of realism.

Lighting

The director of the digital stage. I use light to sculpt mood, guide the eye, and create cinematic compositions that transform a simple scene into an evocative world.

Rendering

Translating data into beauty. This is where vision becomes reality. I manage the complex process of rendering to produce final images and animations with a focus on both breathtaking fidelity and technical efficiency.

Animation

Breathing life into the digital. I apply the core principles of motion to make characters believable and products understandable, ensuring every movement serves the larger narrative and strategic goal.

Optimization

The art of performance. I architect 3D assets to perform flawlessly in their final environment—especially for real-time applications like VR and AR, where every polygon and draw call matters.

[ Capabilities in 3D ]

Core Capabilities

From high-poly hero assets to real-time optimized scenes,
I deliver at every level.

3D Modeling

Hard-surface, organic, and stylized models created for animation, stills, or interactive use.

UV Mapping & Texturing

Clean unwraps, procedural and painted textures, and full PBR workflows.

Lighting & Rendering

HDRI, cinematic lighting, and rendering pipelines from C4D to Redshift.

Scene Composition

Set dressing, camera layout, and atmosphere built to serve story and clarity.

Animation & Motion

Object, camera, and character animation built for narrative and rhythm.

Virtual Reality Design

From modular worldbuilding to lighting and interactivity—I create VR-ready assets that are both performant and visually rich.

Every Day Tools & Techniques

Unity 3D

Maya

Cinema 4D

Blender

Spline.design

Marvelous Designer

iClone

Character Creator

Substance Painter

Redshift

UVLayout

EmberGen

Realflow

Bitfrost

Arnold Renderer

* This is just a snapshot of the tools and techniques I rely on. My 3D pipeline leverages a deep bench of plugins, many of which are project-specific and highly specialized..

Crafted in detail. Directed with intent.

Selected results from 3D-driven campaigns.

Faster scene turnaround using optimized render pipelines
0 %
Asset reuse rate across campaigns via modular 3D builds
0 x
lift in engagement when using animated 3D visuals in product showcases
0 %

[ VISUAL SNAPSHOTS ]

Real-World Results

3D visuals that clarify, captivate, and perform—across industries and screens.

Vision in every vertex. Precision in every pixel.