[ Spatial Thinking ]
The Immersive Edge
Where storytelling meets interactivity, and users step into the experience.
DESIGN
Build the world
I architect spatial experiences that blend usability, presence, and visual impact.
DEVELOP
Bring it to life
Using Unity and C#, I create responsive logic, interactions, and performance-ready functionality.
OPTIMIZE
Test and refine
I fine-tune every frame—ensuring performance, clarity, and a smooth user experience across devices.
Immersive work demands vision, precision, and deep technical fluency.
Architecting the digital space. I design 3D environments that are not just visually compelling but also intuitive to navigate, using the principles of architecture and environmental storytelling to guide the user naturally.
The language of the virtual world. I design interactions that are responsive, satisfying, and immediately understandable, making the user feel empowered and directly connected to the digital environment.
The foundation of belief. I ensure every immersive experience is meticulously optimized for its target platform, maintaining high frame rates and low latency to eliminate friction and sustain the illusion of reality.
The mechanics of engagement. Beyond just aesthetics, I architect the underlying systems, rules, and feedback loops that make an experience engaging, challenging, and rewarding for the user.
The user’s journey through the world. I meticulously map out the user’s path, objectives, and decision points to create a seamless and logical progression that feels purposeful and frustration-free.
The ultimate goal: true immersion. This is where all elements converge. I direct projects with the focused intent of creating “presence”—a profound sense of actually being in the virtual space, which makes the experience truly unforgettable.
[ Capabilities in Immersive Design ]
Core Capabilities
From headset onboarding to spatial UI,
I design and ead immersive projects end to end.
VR/AR Experience Design
Building multi-sensory spaces that communicate clearly and immerse fully.
Unity Development
Crafting real-time functionality and interactivity through C# scripting, prefabs, and performance logic.
Interaction Systems
Designing hands-on object logic, teleportation, gaze UI, and gesture-based actions.
Spatial UX
Creating intuitive spatial UI, affordances, and layouts that respond naturally to user behavior.
Performance Optimization
Occlusion culling, LOD management, baked lighting, and mobile-ready asset strategies.
Creative & Technical Leadership
I lead immersive teams from ideation to release, guiding both design vision and development pipeline.
Every Day Tools & Techniques
Unity
C#
XR Interaction Toolkit
HMD Setup
Quest 2 & 3
XR Rig
Gaze Interaction
Raycasting
Spatial UI
Cinemachine
Shader Graph
URP
HDRP
Scene Management
Baked Lighting
Collider Systems
Scriptable Objects
Performance Profiling
Canvas World Space
Interaction Layers
Post-Production Workflow
* This is just a snapshot of the tools and techniques I rely on. My motion workflow leverages a deep bench of AE and C4D plugins, many of which are project-specific and highly specialized..
Outcomes from immersive-led training and product experiences.
[ VISUAL SNAPSHOTS ]
Real-World Results
Immersive builds that teach, guide, and resonate,
in real time and real space.
New immersive experience snapshots, including in-progress VR/AR environments, will be added shortly.

Menu

Tavern

Controller Art
In-game controller art

NPC 1
Church Admin

NPC 3
Kitchen worker

Entrance

Training grounds

Screen shot
Unity Screen grab of the training ground

VR Training Room 01

VR Training Room 02

VR Training Room 03

VR Training Room 04

Unity Interface
Unity Interface of the VR Training Room
