IMMERSIVE

Designing realities that engage, educate, and evolve.

[ Spatial Thinking ]

The Immersive Edge

Where storytelling meets interactivity, and users step into the experience.

I lead immersive experiences for VR and AR, crafting environments, interactions, and logic in Unity—from prototype to deployment.

DESIGN

Build the world

I architect spatial experiences that blend usability, presence, and visual impact.

DEVELOP

Bring it to life

Using Unity and C#, I create responsive logic, interactions, and performance-ready functionality.

OPTIMIZE

Test and refine

I fine-tune every frame—ensuring performance, clarity, and a smooth user experience across devices.

Immersive work demands vision, precision, and deep technical fluency.

Spatial Design

Architecting the digital space. I design 3D environments that are not just visually compelling but also intuitive to navigate, using the principles of architecture and environmental storytelling to guide the user naturally.

Interaction

The language of the virtual world. I design interactions that are responsive, satisfying, and immediately understandable, making the user feel empowered and directly connected to the digital environment.

Performance

The foundation of belief. I ensure every immersive experience is meticulously optimized for its target platform, maintaining high frame rates and low latency to eliminate friction and sustain the illusion of reality.

Game Design

The mechanics of engagement. Beyond just aesthetics, I architect the underlying systems, rules, and feedback loops that make an experience engaging, challenging, and rewarding for the user.

User Flow

The user’s journey through the world. I meticulously map out the user’s path, objectives, and decision points to create a seamless and logical progression that feels purposeful and frustration-free.

Presence

The ultimate goal: true immersion. This is where all elements converge. I direct projects with the focused intent of creating “presence”—a profound sense of actually being in the virtual space, which makes the experience truly unforgettable.

[ Capabilities in Immersive Design ]

Core Capabilities

From headset onboarding to spatial UI,
I design and ead immersive projects end to end.

VR/AR Experience Design

Building multi-sensory spaces that communicate clearly and immerse fully.

Unity Development

Crafting real-time functionality and interactivity through C# scripting, prefabs, and performance logic.

Interaction Systems

Designing hands-on object logic, teleportation, gaze UI, and gesture-based actions.

Spatial UX

Creating intuitive spatial UI, affordances, and layouts that respond naturally to user behavior.

Performance Optimization

Occlusion culling, LOD management, baked lighting, and mobile-ready asset strategies.

Creative & Technical Leadership

I lead immersive teams from ideation to release, guiding both design vision and development pipeline.

Every Day Tools & Techniques

Unity

C#

XR Interaction Toolkit

HMD Setup

Quest 2 & 3

XR Rig

Gaze Interaction

Raycasting

Spatial UI

Cinemachine

Shader Graph

URP

HDRP

Scene Management

Baked Lighting

Collider Systems

Scriptable Objects

Performance Profiling

Canvas World Space

Interaction Layers

Post-Production Workflow

* This is just a snapshot of the tools and techniques I rely on. My motion workflow leverages a deep bench of AE and C4D plugins, many of which are project-specific and highly specialized..

Built for presence. Driven by purpose.

Outcomes from immersive-led training and product experiences.

increase in knowledge retention from VR-based training modules
0 %
reduction in onboarding time using guided AR walkthroughs
0 %
success rate in early prototype funding through immersive demos
0 %

[ VISUAL SNAPSHOTS ]

Real-World Results

Immersive builds that teach, guide, and resonate,
in real time and real space.

New immersive experience snapshots, including in-progress VR/AR environments, will be added shortly.

Presence is power.
Design it with precision.