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EMAIL:
andrew@andrewy.design

IMMERSIVE

Designing realities that engage, educate, and evolve.

[ Spatial Thinking ]

The Immersive Edge

Where storytelling meets interactivity, and users step into the experience.

I lead immersive experiences for VR and AR, crafting environments, interactions, and logic in Unity—from prototype to deployment.

DESIGN

Build the world

I architect spatial experiences that blend usability, presence, and visual impact.

DEVELOP

Bring it to life

Using Unity and C#, I create responsive logic, interactions, and performance-ready functionality.

OPTIMIZE

Test and refine

I fine-tune every frame—ensuring performance, clarity, and a smooth user experience across devices.

Immersive work demands vision, precision, and deep technical fluency.

SPATIAL DESIGN

INTERACTION

PERFORMANCE

GAME DESIGN

USER FLOW

[ Capabilities in Immersive Design ]

Core Capabilities

From headset onboarding to spatial UI,
I design and ead immersive projects end to end.

VR/AR Experience Design

Building multi-sensory spaces that communicate clearly and immerse fully.

Unity Development

Crafting real-time functionality and interactivity through C# scripting, prefabs, and performance logic.

Interaction Systems

Designing hands-on object logic, teleportation, gaze UI, and gesture-based actions.

Spatial UX

Creating intuitive spatial UI, affordances, and layouts that respond naturally to user behavior.

Performance Optimization

Occlusion culling, LOD management, baked lighting, and mobile-ready asset strategies.

Creative & Technical Leadership

I lead immersive teams from ideation to release, guiding both design vision and development pipeline.

Every Day Tools & Techniques

Unity

C#

XR Interaction Toolkit

HMD Setup

Quest 2 & 3

XR Rig

Gaze Interaction

Raycasting

Spatial UI

Cinemachine

Shader Graph

URP

HDRP

Scene Management

Baked Lighting

Collider Systems

Scriptable Objects

Performance Profiling

Canvas World Space

Interaction Layers

Post-Production Workflow

* This is just a snapshot of the tools and techniques I rely on. My motion workflow leverages a deep bench of AE and C4D plugins, many of which are project-specific and highly specialized..

Built for presence. Driven by purpose.

Outcomes from immersive-led training and product experiences.

increase in knowledge retention from VR-based training modules
0 %
reduction in onboarding time using guided AR walkthroughs
0 %
success rate in early prototype funding through immersive demos
0 %

[ VISUAL SNAPSHOTS ]

Real-World Results

Immersive builds that teach, guide, and resonate,
in real time and real space.

New immersive experience snapshots, including in-progress VR/AR environments, will be added shortly.

Presence is power.
Design it with precision.